prisontest Changelog
Keep up with updates that happen!
Version 0.0.12
March 23, 2026Focus: server.
- made it so raw_blocks_mined is populated from blocks_mined for existing players
- lucky now only procs on true raw block breaks
- lucky crystal rewards now use Crystal Finder tier logic.
- added Lucky documentation entry to /help under enchants.
- fixed /lb so non-money categories include offline players via persisted leaderboard stat snapshots.
- added periodic + on-leave leaderboard snapshot flushing to keep offline leaderboard data fresh without heavy per-block storage writes.
- increased mine block sell_value by another +10% for progression pacing
Version 0.0.11
March 23, 2026Focus: site.
- built /help that matches the json in game, everything the player needs to know about the game
- switched player lookup flow to /player/<name> routing
- removed standalone /player search page usage.
- invalid lookups now show themed top-right toast that auto-dismisses in 3 seconds.
- made leaderboard chart/table style match the purple site theme, kept chart/table panel heights aligned, and capped leaderboard results to top 25.
- linked leaderboard player names to their player pages
- gang leaderboard now labels key column as 'Top Gangs'
- added /api docs page ;)
- expanded per-page dynamic metadata
- updated global theme to a purple theme
- homepage now shows latest changelog preview with single 'Open Changelog' action and updated onboarding copy pointing users to /help
Version 0.0.10
March 23, 2026Focus: server.
- cleanup pass across progression, commands, helper docs, and addon balance.
- moved command metadata to prisontest_commands + per-mod data/commands.json and removed hardcoded command descriptions/params from registrations.
- renamed prisontest_wiki to prisontest_helper and switched helper/manual content to JSON-only sources (removed hardcoded fallback/manual blocks).
- expanded helper content heavily: deeper guides, module index, dedicated sections for mines/crystals/pets/pickaxe parts/gangs, and a full enchants section with one page per enchant.
- set helper canonical open command to /wiki, /help, /info, /mods are aliases.
- economy/progression tuning: ores no longer pay money directly, sell values smoothed (smooth blocks lower than ore), rankup curve made harder, and multiple reward/output balance passes.
- introduced rawblocks as the true mined counter, wired it into leaderboard output, and kept proc counters (jackhammer/explosive/veinminer/autominer) as visual/proc stats.
- misc fixes: gangs spelling/labels cleanup, leaderboard typo fixes, pointshop spelling fix, duplicate GUI, and helper UI readability/layout passes.
Version 0.0.9
March 21, 2026Focus: server.
- updated the mine system
- added /mine list to see what mines youre invited in
- added /mine select <name> to then go to that mine by default
- added /mine leave <name> to leave someone's mine if you don't wanna be in it
- removed points from jackhammer, veinminer procs, they have to be manual
- fixed hologram bug with mines when multiple players were in it
- fixed /g disband not disbanding
- prestiges and rankups now remain hard over time
- allow prestige to reset money
Version 0.0.8
March 20, 2026Focus: server.
- forked hud timers into a minimal 'timehud' API mod
- added global boosters that can be purchased from /pointshop
- nerfed veinminer a lot
Version 0.0.7
March 19, 2026Focus: server.
- added alerts for prestige and gang create/disband announcements
- added timed tips/announcements
- added /settings paginations
Version 0.0.6
March 19, 2026Focus: server.
- added '/salvage' to open salvage and convert inserted items into token payouts
- added new enchant 'lucky' that can trigger one random extra proc from your available proc pool (tokens, crystals, parts, eggs, time finder, etc)
- made /help hide admin commands (including /help <command> lookups)
- fixed autominer/mining reward mismatches by routing reward calculations
- added new enchant 'tokenbomb' with multi-token-proc burst behavior
- buffed time finder value/proc tuning
- updated gang progress scaling to 1x per level
- added '/pay <currency> <player> <amount>'
- updated autominer and enchant UI paging behavior so back/next arrows hide correctly at page bounds
- removed unnecessary autominer token amount display from UI
- added '/mine info' output with player mine status details
- refined hologramon with mine status display
- reworked mine sizing/platform layout for higher progression and reset stability
Version 0.0.5
March 17, 2026Focus: site.
- removed the home page server status section
- added a live online-player counter pill next to the nav logo
- kept only player count display while server status API fields are being fixed
Version 0.0.4
March 17, 2026Focus: site.
- added a home page server status panel, player counter, and uptime display
- added '/leaderboards' with category selection
- added '/player' with username search and player stats
- added a player search field in the navigation that links to '/player?username=<name>'
- added '/leaderboards' and '/player'
Version 0.0.3
March 17, 2026Focus: server.
- fixed not being able to use /top, /lb, etc
- added a color API for mods to hook into instead of hardcoding it in each mod (gangs, renametoken, holograms use it)
- added '/pay <player> <currency> <amount>' if enabled
- removed 'plots' and 'plot_addons' for now while they are still being worked on
Version 0.0.2
March 15, 2026Focus: server.
- server launched
Version 0.0.1
March 15, 2026Focus: site.
- site launched